I’d like to render some sort of magic glowing orb/plasma in cycles.
For example something along the lines of:
I’d like to know how would I go about it when the object must be render on top of transparent background.
Basically, just making a sphere, and directing “Emission” shader into “volume” channel results in a glowing ball (not a pretty one, though), that is also completely invisible on transparent background. I suppose I need to somehow generate “object density” information, though I’m not sure how.
What’s a good way to go about it?
I’m looking for some sort of “glowing core” surrounded by glowing fog raising up.