Credits | |||||||||
Released: | 1987 (37 years ago) | ||||||||
Publisher: | Imagine | ||||||||
Copyright: | Konami | ||||||||
Coder: | Allan Shortt David Collier |
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Graphics: | Andrew Sleigh | ||||||||
Title Screen: | Andrew Sleigh | ||||||||
Musician: | Martin Galway | ||||||||
Information | |||||||||
Main Control: | Joystick (Port 1) | ||||||||
Players: | 1 or 2, Simultaneous | ||||||||
Language: | English | ||||||||
Retail Price: | £8.95 Tape | ||||||||
Tape Loader | |||||||||
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Categorization | |||||||||
Genre: | Arcade, Beat'em Up | ||||||||
Tags: | Action, Side view, Fighting, Martial arts | ||||||||
Tie-In License | |||||||||
Name: | Yie Ar Kung-Fu | ||||||||
Type: | Arcade coin-op | ||||||||
Owner: | Konami Ltd (Japan) | ||||||||
Reference: | Yie Ar Kung-Fu on KLOV | ||||||||
Relationship | |||||||||
Sequel to: | Yie Ar Kung-Fu | ||||||||
Misc relation: | Yie Ar Kung-Fu (US version) | ||||||||
YouTube Links | |||||||||
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Magazine Reviews | |||||||||
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Read review by Exodus
Graphics: 9 ‧
Music: 9 ‧
Playability: 8 ‧
Overall: 9
At the start it also helps to use timing to hit the yellow flying things, as a row of these things nets you a tea leaf. Get enough leaves, and you score a cup of tea which can be used in a fight to replenish your health if you are close to losing. This feature and the randomly appearing invincibility noodles are the only things that will allow you to cheese the game out so you can complete all the stages - after which they repeat.
Control scheme is although choppy, but approximately the game plays enough like the original for the most part. 6/10.
The pre boss sections are kinda boring avoid-em-ups and the boss fights are near impossible unless you know the trick to beating them.
The fighting controls are pig awful, nothing like the fluid feeling you get in the IK series.
Good music though! Some points for that. 4/10.
The silly pre-fight sections, where you are attacked by floating 'things' adds absolutely nothing to the game despite the instructions manual hyping it as an exiting new gameplay feature.
All of the enemies are beaten easily by walking behind them and continually kicking them in the back of the head.
Great title screen music though, and beautiful box art.
So I played this day in and day out for a week and managed to complete all the levels within a week.
Great music and fun 2-player mode.
2/10
7/10 I